Thursday, 31 October 2013

Level 8 Design (Fire)

Example of Level 8 Design (Fire) with character. 





























Level 8 (Fire).








Bone

The bone is what the player character collects and 50 will give the player an exert life.




Spikes

There will be spikes in the game which will hurt the player if touched. the player will have to jump over him.  




Lava Bubble.
The lava spawns a bubble and when it pops the splash hurts the playing character. 




Dirt 
The dirt patches is where the player can dig into the ground. This will give the player 3 - 7 bones.





Checkpoint
This will be the checkpoint where the player actives it when going close to the object. When the player dies it will return to this instead of the being of the level.








The enemy NPC (none player character)

the npc is a Lizard that will spawn on platforms at certain point in the level. The lizard shots out fireballs to attack the playing character. Being hit by the fire ball by the lizard, loses all the player's bones and being hit with no bones will kills the player. The player will have to jump to avoid the fireballs. The lizard can be killed by using the ice power to freeze it or the electric power. attacking once will get rid of it armor and attacking twice will kill it and it will not re-spawn. If The lizard is by the edge of the platform it can be killed with the wind or earthquake power to push the lizard into the lava.   









Example

The Lizard shoot out fire ball that stay in a straight line and the playing character will have to jump over them to avoid getting hit. 






To kill the Lizard the player can use the ice power to freeze the foe. Then the player can use its lightning bolt to then kill it. The lizard will be to big to jump on to attack. 



To kill the Lizard the player can also use the lighting power. one lightning bolt gets ride of the Lizard's armor using lighting bolt twice kill the Lizard. 



The player can use the earthquake power on the lizard to make it fall to the ground. The player then could jump on the Lizard to kill it. If the lizard is by the edge of the platform the player can use the earthquake power to knock the lizard into the lava. 






The player can use the new wind power to stop the bat attacking for 5 to 10 sec.  If the lizard is by the edge of the platform the player can use the wind power to knock the lizard into the lava. 






Accendo (fire power)
At the end of the level you find Accendo the fire power. The player then receives the power to shoot out fire balls out enemies. This power will let the player shot out balls one after another at speed for fast kills. 



An example of the fire power and what effect it has on a npc. the fire balls will automatically struck the nearest npc. 





Saturday, 26 October 2013

Level 7 Design (Dark)

Example of Level 7 Design (dark) with character. 




Level 7 Design in the dark.

This level will be played in pitch black with only fireflies lighting the playing characters way. The fireflies will move with the character to see ahead. 





Level 7 (dark)




Level 7 (dark) in the dark.







Bone

The bone is what the player character collects and 50 will give the player an exert life.




Spikes

There will be spikes in the game which will hurt the player if touched. the player will have to jump over him.  




Dirt 
The dirt patches is where the player can dig into the ground. This will give the player 3 - 7 bones.





Checkpoint
This will be the checkpoint where the player actives it when going close to the object. When the player dies it will return to this instead of the being of the level.








The enemy NPC (none player character)

the npc is a Bat that will spawn by flying in when the player is at a certain point in the level. The bat will dive down and bite the playing character to attack. Being bitten by the bat, loses all the player's bones and being bite with no bones will kills the player. The bat can be killed by using the ice power to freeze it or the electric power. attacking once will get rid of it armor and attacking twice will kill it and it will not re-spawn.  







Example

The bat dives straight down and bites to attack the playing character, the player will have to run past to avoided getting hit. 





















To kill the bat the player can use the ice power to freeze the foe. Then the player can use its lightning bolt or jump on the bat to kill it. 


























To kill the bat the player can also use the lighting power. one lightning bolt gets ride of the bat's armor using lighting bolt twice kill the bat. 























The player can use the earthquake power on the bat to make it fall to the ground. The player then could jump on the bat to kill it. 






















The player can use the new wind power to stop the bat attacking for 5 to 10 sec. 




















Somus (dark power)
At the end of the level you find Somus the Dark power. The player then receives the power to draw bones to them when the player has no bones left. this power will only work if the player has no bones left. 






Example of the dark power.












Thursday, 24 October 2013

Level 6 Design (Wind)

Example of Level 6 Design (Wind) with character. 




























 Level 6 (Wind)








Bone

The bone is what the player character collects and 50 will give the player an exert life.












Bones in cloud
Instead of the dirt patch the bones will be in beaded in the clouds where the player can dig into the clouds to retrieve them.




Checkpoint
This will be the checkpoint where the player actives it when going close to the object. When the player dies it will return to this instead of the being of the level.






Lightning
This is a cloud that is placed above the playing characters head and will shoot lightning on the player. one bolt from the lightning will lose all bones and a second will kill the player. the lightning will go off every 5 seconds and the player will have to time it right when passing the cloud. 





Bones hidden in cloud
bones will be in hidden in the clouds where the player can use its new light power to have them glow to show the player where they are hiding








The enemy NPC (none player character)

the npc is a owl that will spawn by coming out the clouds when the player gets near. The owl will dive down at the playing character to attack  Being touched by the owl, loses all the player's bones and being hit with no bones will kills the player. The owl can be spotted when  it is under the clouds by using the new light power. The owl can be killed by using the ice power to freeze it or the electric power. attacking once will get rid of it armor and attacking twice will kill it and it will not re-spawn.  








Example

The owl comes out the cloud and if the player character is under the owl when it comes it it will hurt the player. The owl also dives straight down to attack the playing character, the player will have to run past to avoided getting hit. 




















To kill the owl the player can use the ice power to freeze the foe. Then the player can use its lightning bolt or jump on the owl to kill it. 




















To player can also kill the owl by using its lightning bolt powers, one lighting bolt will get ride of the owls armor and a second bolt will kill it.




Zephrus (wind power)
At the end of the level you find Zephrus the wind power. The player then receives the power to blow enemies away. This power will allow the player to blow out wind and leave enemies unable to attack, but wont kill them, it will instead leave them unable to attack for 5 to 10 seconds. Or if the enemy is on a ledge it will make them fall of





Example of the Wind power and how it effects of enemies.