Wednesday 2 October 2013

Level 2 Design (water)

Example of Level 2 (water - above water) with character.

The player will start above water then later on in the level the player will go under water.






Example of Level 2 (water - under water) with character.







 Level 2 (water - above)
  

Level 2 (water - under)











Bubble
This is how the player character will get air when under water. the bubble will spawn in center spots and the player will need to go next to it to get the air. 







 Bone
The bone is what the player character collects and 50 will give the player an exert life.




Dirt 
The dirt patches is where the player can dig into the ground. This will give the player 3 - 7 bones.





Checkpoint
This will be the checkpoint where the player actives it when going close to the object. When the player dies it will return to this instead of the being of the level.









The enemy NPC (none player character)

the npc is a shark that will spawn under water when the character is at certain spots in the level. The shark will bite and one bite loses all the player's bones and a bite with no bones will kills the player character. The shark can be killed by jumping on it and will not re-spawn.  





Above water the shark will be in pool of water with its head sticking out. This shark can not be killed but when attacked it will flip over leaving its fin outside of the water instead of it's head. This will allow the playing character to jump over the sharks. 



Examples 

Example of how to kill the shark above water. The playing character will use It's new earthquake power to make the shark flip over. then this allows the playing character to jump on the sharks tail to get across the water.














Example of how to kill the shark Under water. The playing character will use It's new earthquake power to make the shark fall down to the ground. This then allow the player to jump on the shark killing it. 






















Imber (water power)
At the end of the level you find Imber the water power. The player then receives the power to swim and breath underwater.  This power will allow the player to swim across water instead of using objects to get across. It will also allow the player to dive and stay under water without having to use a bubble for air. 


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