Thursday 10 October 2013

Level 5 Design (light)

Example of Level 5 Design (light) with character. 



Level 4 (ice)











Bone

The bone is what the player character collects and 50 will give the player an exert life.











Bones in cloud
Instead of the dirt patch the bones will be in beaded in the clouds where the player can dig into the clouds to retrieve them.




Checkpoint
This will be the checkpoint where the player actives it when going close to the object. When the player dies it will return to this instead of the being of the level.










The enemy NPC (none player character)

the npc is a white hawk that will spawn by flying in when the character is at certain spots in the level. The hawk will dive at the playing character to attack  Being hit by the hawk, loses all the player's bones and being hit with no bones will kills the player. The hawk can be killed by using the new ice power to freeze it or the electric power. attacking once will get rid of it armor and attacking twice will kill it and it will not re-spawn.  










Example

The hawk dives down to attack the playing character, the player will have to jump over the hawk to avoid getting hit. 





















To kill the hawk the player can use the new ice power to freeze the foe. Then the player can use its lightning bolt or jump on the hawk to kill it. 



















To player can also kill the hawk by using its lightning bolt powers, one lighting bolt will get ride of the hawks armor and a second bolt will kill it.
























Tempus (light power)
At the end of the level you find Tempus the light power. The player then receives the light power which will reveal hidden bones and key items  This power will allow the player to see hidden items by making them glow. 











Example of the light power and how it makes items glow. 





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