Tuesday 8 October 2013

Level 3 Design (Electric)

Example of Level 3 (electric) with character.



























 Level 3 (electric)











 Bone
The bone is what the player character collects and 50 will give the player an exert life.

Electric generator 


This will be by water and will be making the water electrolytic active and unsafe to swim in. the playing character will have to destroy it by jumping on it to make the water safe to swim in.





Button.
There will be a button instead of dirt for the playing character to use the action button dig on. This will drop down bones giving the player 3 - 7 bones.





Checkpoint
This will be the checkpoint where the player actives it when going close to the object. When the player dies it will return to this instead of the being of the level.











The enemy NPC (none player character)

the npc is a hornet that will spawn by flying in when the character is at certain spots in the level. The hornet will shoot out lightning bolts at the player. Being hit with the bolt, loses all the player's bones and being hit with the bolt with no bones will kills the player. The hornet can be killed by using the earthquake power and then jumping on it and it will not re-spawn.  







Examples 

Example on how to kill the hornet. The playing character will use the earthquake power to make the hornet fall to the ground. Then the playing character will  jumps on the hornet to kill it. 













Bronto (electric power)
At the end of the level you find Bronto the electric power. The player then receives the power to shoot out an lightning bolt. This power will allow the player to shoot a lightning bolt at enemies to kill them, even when there are flying or swimming above the player. 







An example of the electric bolt power and what effect it has on a npc. the lightning bolt will automatically struck the nearest npc. 








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